
On Nov. 5, Unity Software, the company behind the Unity game engine and one of mobile gaming's biggest ad networks, reported third-quarter revenue of $622.1 million, up 32% from $470.6 million a year earlier, and net income of $121.6 million, its first GAAP-profitable quarter since going public in 2020. CEO Matt Bromberg called it Unity's strongest quarter ever. The main driver was Vector, Unity's ad platform, which grew 126% year over year, and Bromberg explained the logic simply: more games fuel the need for more discovery through advertising.
The details
Adjusted EBITDA reached $256.6 million (a 41% margin), up from $109.5 million a year earlier, and free cash flow was $219.7 million. For the fourth quarter, Unity guided strategic revenue of $683 million to $691 million, up 65% to 67%.
The same day, Reuters reported, citing people familiar with the matter, that Silver Lake and Saudi Arabia's Public Investment Fund had held talks about acquiring Unity at a valuation of about $25 billion. Silver Lake already owns about 8% of Unity, and the two investors were part of the group that took Electronic Arts private in August. No deal has been agreed.
🎮 Pro Tip
This is a great turnaround story. Unity sits under a huge share of the world's mobile games, so when its ad engine finds players better, the studios buying installs win too. Engine plus ads is a powerful flywheel. No surprise the biggest investors in games are paying attention.
What to watch
Watch the Q4 number. If Unity lands that guidance, Vector stops being a comeback story and becomes the main event. Let's see if the takeover talks turn into a formal offer.
Source: Unity Software — Q3 2026 results release (Nov. 5, 2026, SEC Form 8-K); also reported by Mobilegamer.biz (Vikki Blake); takeover talks first reported by Reuters, via PocketGamer.biz (Isa Muhammad)
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